Autodesk Maya A Comprehensive Guide [PDF] [2ts3oavvv5cg] - Our impact in action

Autodesk Maya A Comprehensive Guide [PDF] [2ts3oavvv5cg] - Our impact in action

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We use the data that we provide to Bing to better customize your digital advertising experience and present you with more relevant ads. Bing Privacy Policy. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved.

Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started.

Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. Eligible info. Written by renowned author and 3D artist, Kelly L.

Murdock, Autodesk Maya Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using the Up and Down Arrow keys, you can scroll back and forth through the existing commands. Pressing the Enter key executes the listed command. If you re stuck on what to do next, take a look at the Help Line.

Select File, Open Scene and open the Billiard balls. This file includes a simple animated scene. Click on the time marker in the Time Slider and drag it to the left. The objects in the scene will move as the frames are increased. A frame of the animation sequence is shown in Figure. Click the Play Forwards button The entire animation sequence will play over and over.

Click the Stop button to pause the animation. Click on the view panel away from the sphere to deselect it. In the Command Line, type, select psphere1; and press the Enter key. The sphere object is selected. In the Command Line, type, move -z 10;. The sphere is moved ten units along the z-axis. The Select Object tool lets you select objects by clicking on objects or by dragging a rectangular border. The Lasso tool lets you drag a freehand outline over the object you want to select.

The Paint Selection tool lets you drag or paint over components such as vertices to select them. Holding down the Shift key while clicking on objects with the Select Objects tool will add objects to the selection set.

All selected objects will appear white except for the last object selected, which will appear light green. This light green object is known as the key object. When any of these tools are selected, a manipulator will appear at the center pivot point of the selected object. With these tools, you can transform the selected object. Manipulator lets you transform the tool along a single axis or within a single plane, as shown for the Move tool in Figure You can also click on the transform values displayed near the manipulator and enter new values using the keyboard.

Tip Once a transform handle on one of the transform tools is selected, it turns yellow. You can then drag the selected handle using the middle mouse button. For example, when a spot light object is selected, you can enable a manipulator that lets you alter its light properties such as its falloff cone, direction and intensity by dragging in the view.

Beneath the Scale tool button in the Toolbox is another button that holds the last tool that was used. Remember that any menu item or button that includes the word Tool in its name will remain active until another tool is selected and will appear at the bottom of the Toolbox.

Note The last slot in the Toolbox is reserved for tools selected from the menus. The Toolbox tools will not occupy this slot. The arrow button underneath these layout buttons presents a pop-up menu of additional layout options. FIGURE Quick Layout buttons Customizing Layouts You can change the layout that each button opens by right-clicking on the layout buttons and selecting the layout from the pop-up menu.

Selecting the Edit Layout menu command in the right-click pop-up menu opens the Panel Editor. Resizing and Editing View Panels When multiple view panels are visible, you can resize the individual panels by dragging the dividers between the panels. Only one view panel can be active at a time. Tip Using the Spacebar, you can toggle between making the active view panel fill the entire Workspace and returning to the previous layout.

For example, if the Four View layout is selected and the Top view panel is the active view panel, pressing the Spacebar maximizes the Top view panel. You can use the Panels menu command on the Panel menu to change the view for any panel. You can find the Panels menu at the top of each view panel.

The Panels, Saved Layouts, Edit Layouts menu command to open the Panels dialog box, shown in Figure With this dialog box you can create a new panel and edit custom layouts. The Outliner pane, shown in Figure , lists all the objects in the current scene by name.

When working with small objects, it can often be easier to locate an object by its name than by clicking on it. The Outliner is perfect for locating objects in this manner. Any selected object in the scene is also highlighted in the Outliner. This button opens the Maya Help files in a web browser. Open the Five spheres. This file includes five sphere objects. Click on the Select tool and click on the center sphere. The sphere in the scene turns light green and its attributes appear in the Channel Box.

Hold down the Shift key and click on the other spheres in the scene. All spheres in the scene are selected and the last sphere clicked on will be light green, as shown in Figure. Click the Move tool in the Toolbox and drag the green Y-axis upward. The sphere moves upward in the scene. Click the Scale tool in the Toolbox and drag the red X-axis to the right. Click on the Four Views button in the Quick Layout buttons. The layout is changed to show four views, as shown in Figure. These menus will pop-up different commands when you right-click on objects in the scene.

Accessing the Marking Menus For quick access to many common commands, you can open a marking menu by right-clicking in the view panel and holding the mouse button down until the menu appears. You can then move the cursor between the different menu options and release the mouse button to select the desired menu command. Figure shows the marking menu for a polygon sphere object.

Tip You can access a marking menu of selection options by holding down the q key while clicking in the view panel. You can access other custom marking menus in a similar manner such as Move Tool options w , Rotate Tool options e , Scale Tool options r , and Polygon Brush options o.

Using the Hotbox Controls option in the Hotbox, you can select which menu commands appear in the Hotbox.

You can also select to Show or Hide all menus. Right-click on the sphere and choose Select from the pop-up marking menu. Move the cursor to the center of the view panel and press and hold the Spacebar.

The Hotbox appears centered around where the cursor is located, as shown in Figure Drag the cursor to the Create button and select the Polygon Primitives, Sphere command.

The sphere object appears in the view panel. Release the Spacebar. This chapter also explains how to work with these various interface elements and presents the marking menus and the Hotbox as other ways to work with the interface.

A dynamic set of menu options selected from a drop-down list at the top left of the interface. A keyboard shortcut that executes a command when pressed. A dialog box with additional options opened using the icon found to the right of specific menu options. A panel of menu options that is removed to float freely from the interface.

A set of toolbar icons located at the top of the interface. A small text title that appears when the cursor is held over the top of an icon. A customizable set of buttons organized into separate groups. A panel of editable parameters that relate to the current selection. A selection of objects grouped together into a set that can be easily selected. A set of buttons used to control animation frames. A text field where you can enter text commands.

A text field that presents the next action that is expected. A set of selection and transformation icons located to the left of the interface. A set of buttons for changing the interface layout. A dynamic set of menus accessible by right-clicking on an object. A comprehensive set of menu options accessible by pressing the Spacebar.

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Follow the. TechSmith Corporation provides this manual as is, makes no representations or warranties with respect to its contents or use, and specifically disclaims any expressed or implied warranties or merchantability.

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Impress Guide Chapter 9 Slide Shows Transitions, animations, and more Copyright This document is Copyright by its contributors as listed below. Here you can find all of the drawing and editing tools needed to create fast, accurate, detailed working.

   


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